Archive for the ‘innovation’ Category

Star Wars: Force Unleashed - this isn't your daddy's Atari

Sunday, January 27th, 2008

Since developing Majority Desk, I have really been appreciative, intrigued, and amazed by the potential of using simulated physics as the engine for allowing objects to interact in games and other software. For Majority Desk, we used the open source Open Dynamics Engine, and it gave us all we needed and more to simulate a fully interactive, 3D environment.

Today, I came across some news about the new, upcoming game from LucasArts, Star Wars: Force Unleashed.

The Star Wars saga will continue in Star Wars: The Force Unleashed, a videogame developed by LucasArts, which casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy.

Yes, like any self respecting geek, I am a Star Wars fan, and the evil thought of being Darth Vader's secret apprentice, is more than a little exciting. However, this isn't what interested me the most.

As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time: Digital Molecular Matter (DMM), by Pixelux Entertainment, and euphoria by NaturalMotion Ltd. Paired with the powerful Havok Physics? system, these new technologies create gameplay only possible on the new generation of consoles. DMM incorporates the physical properties of anything in the environment so that everything reacts exactly like it should - wood breaks like wood, glass shatters like glass, plants on the planet Felucia bend like plants on the planet Felucia would, and more. Meanwhile, as a revolutionary behavioral-simulation engine, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time.

This stuff is so freakin' cool that I had to search around a little more. After looking around, I stumbled across this baby, which will set your geekiness levels through the roof. No matter if you are a gamer or a Star Wars fan, this is six minutes of video that you have to watch. The trailer shows and explains the three technologies they integrated for the game. This will not only change gaming, but it also opens up whole new worlds in areas that involve real life simulations for both entertainment and business purposes. Geek overload warning ahead.

My favorite quotes from the trailer

  • Havok Physics 2 SDK - Continuous Physics engine:
    "allows us to move a great number of objects on the screen at any given time."
  • NaturalMotion euphoria - Dynamic Motion Synthesis (DMS): "[the game characters] have a sense of self preservation, a sense of self awareness…"
  • DMM by Pixelux - Digital Molecular Matter - Game Asset Synthesis Technology: "is a way of simulating the substance of objects, sort of pretending that their molecules"

Bonus footage #1 - Euphoria Engine Tech Demo

Bonus footage #2 - Digital Molecular Matter Tech Demo

Popularity: 62% [?]

gapingvoid gets it's wiihands on

Monday, October 15th, 2007

Wow, this absolutely makes my day, month, and year.  Hugh MacLeod is a very popular technology artist/blogger that communicates with drawings and humor.  I am already a big fan of Hugh and his hugely popular blog gapingvoid.  Now my good friend, James Governor of Redmonk fame, talked to Hugh about majority desk, and this is the result.  Get your wii hands on, gapingvoid style!

My business cards from streetcards.com already sport the two gapingvoid designs below, and I just ordered more with the new wiihand design.  AWESOME!  If you order from streetcards, be sure to pay the extra for the matte finish; it's totally worth it.

 

Popularity: 16% [?]

majority desk - get your wiihands on

Monday, October 8th, 2007

Majority Desk is a project that Dan McWeeney and I worked on this year for demo jam at SAP TechEd.  It's basically a 3D rendered widget desktop ran by an open source physics server; and oh yeah, all user interaction is completely controlled by two Nintendo wiimotes.  It supports full interaction with flash movies running on floating, spinning tiles.  Cool, eh? :)  Some of the demo widgets even consume web services from an SAP Netweaver system.  See, and you thought business was boring.

Majority Desk is powered by Adobe AIR and takes major advantage of many available open source projects surrounding the Flex community.  We used Open Dynamics Engine wrapped with Python for the physics engine, Papervision3D for the 3D rendering, WiiFlash for the wiimote interaction, Tweener for the visual transitions, and Doug McCune as an Flex open source fountain of knowledge.  If you are interested, Dan is planning on writing a blog post with more of the technical details.  I will throw a link up once it is posted, or you could just just subscribe to his blog, which you should do anyway.  He is one brilliant dude, and working with him has been career changing. [UPDATE] Dan's post is up Majority Desk Architecture

So without further ado, check out the demo below.

Here is an exclusive interview that we gave to the Redmonk guys before our demo in Las Vegas.  They were the first to see it, because those guys rock!

Here are some photos of us on stage during the demo and the next day in the Community Clubhouse.  If you think majority desk looks cool on your monitor, picture it on a 30 foot screen in front of a thousand people.  Yep, that's me with my back to the audience "showing them my good side".  These photos come from Dan's Zooomr stream and Marilyn Pratt's Flickr stream.

IMG_1673

IMG_1682

This one comes from Nancy Margulies and her beautiful "Community Mindspace" mural

We had a blast and the crowd really enjoyed themselves.  We couldn't compete this year because we won last year with SAPlink, so we chose to break all the rules and just focus on blowing the crowd's socks off.  I think it worked. :)

Last, but not least, I want to give a couple shout outs to some of the people that gave us inspiration, support, and encouragement to work on this crazy thing.

Some other Adobe guys that make Flash/Flex/AIR exciting and fun to work with.

Some other SAP guys that helped with the videos and actually make SAP fun to work with, if you can believe it.

And of course, my Redmonk peeps for doing the interview and always having other great blog content.

 Some initial reactions out in the blogosphere:

Popularity: 25% [?]